Enhanced Export of 3DS to STL ASCII, Reading FBX and Splitting of Mesh Improvement using Aspose.3D for .NET 1.6.1

Share on FacebookTweet about this on TwitterShare on LinkedIn

Aspose.3D for NET APIs

We’re pleased to announce the availability of new version 1.6.1 of Aspose.3D for .NET API. In this new version, the way of converting 3DS files to STL ASCII has been improved. The common 3D software packages can now easily import the resulting STL ASCII files. Previously, the opening of STL ASCII files in 3D Builder was displaying a loading error in most of the use cases. Similarly, the import of FBX and splitting the Mesh features have also been improved internally. We still have more to do in improving appearance of meshes. In reference to this, our product team is working hard to bring more features and enhancements in the upcoming versions.

Import of the FBX Files

Based on the client’s feedback, we noticed, the FBX import was crashing due to the complex internal structure of meshes. It was specific to the FBX sample. The FBX importer now handles this more gracefully. We recommend our clients upgrade to this newer version from their old version to get this enhancement.

Split the Mesh of an Existing 3D File

In the previous version 1.5.0, we have added features to split the mesh in several ways in order to split more complex meshes. The SplitMesh method of the PolygonModifier class was always throwing a stack overflow error for any existing 3D file. We have incorporated this bug fix in the latest version 1.6.1.

We have also fixed the bugs of complex FBX files caused by the obfuscation. Please check a list of the resolved defects:

  • Fixed: PolygonModifier.SplitMesh method throws a stack overflow exception for the scene.

  • Fixed: 3DS to STL ASCII export – can’t load an STL ASCII file in 3D Builder.

  • Fixed: NullReferenceException occurs while loading the FBX file.

Aspose.3D for .NET Resources

The following resources will help you work with Aspose.3D for .NET:

We hope you’ll enjoy this new release that save time and efforts. The API is quite simple and developers can use it in application easily.

convert 3d files