Aspose.3D for Java API to Work with 3D Formats - Coming Soon!
We are pleased to announce that our 3D API for Java named Aspose.3D for Java API is coming soon. We have received requests from clients to release the Java version of Aspose.3D API to work with Java application projects, since we are about to fulfill their requirement. With the addition of Aspose.3D for Java API, developers would be able to import and export 3D models into the supported formats, access 3D elements for editing purposes, and build a 3D model from scratch.
Enhanced Texture-Transparency and Retrieval of Entity Bounding Box using C#
We are pleased to announce the availability of new version 18.3.0 of Aspose.3D for .NET API. The new version 18.3 of the API has been released with the support of retrieving the bounding box of entities in 3D model. Developers can find improvement on applying transparency to the materials as well as the compatibility support among 3D formats with new APIs. The recent version 18.3 also covers enhancements and regular bug fixes.
Apply 3D Mesh Morphing and Evaluate Nurbs Curve in C# .NET
We are pleased to announce the availability of new version 18.2.0 of Aspose.3D for .NET API. The new version 18.2 of the API has been released with the support of adding targets to Morph channel in 3D models. Developers can evaluate frequency between two neighbor knots of the Nurbs curve. The recent version 18.2 also covers enhancements and regular bug fixes. We recommend our clients to incorporate the latest upgrade of Aspose.
Render an Image of 3D Model, Control Shadows on 3D Geometries, Calculate Normals for Meshes and Combine Quaternions using Aspose.3D for .NET 1.7.0
We’re pleased to announce the availability of new version 1.7.0 of Aspose.3D for .NET API. This new version adds a variety of new features for developers. Aspose.3D API now allows developers to take a picture of 3D model with an active camera object, gets shadow from light to assist in receiving shadows on geometries, calculate normals for all meshes in any 3D model and combine quaternions to represent a sequence of transformations.