Split Mesh of Scene by Material and Build Primitive 3D Models in C#

We’re pleased to announce the availability of new version 1.5.0 of the Aspose.3D for .NET API. This new version gives the comprehensive features. Developers would be able to, split the mesh of scene by material, get mesh of the primitives, create a scene from the primitive 3D models and convert a mesh to triangle mesh with custom memory layout of the vertex. Besides all the new features, we have enhanced the support of flipping coordinate system in Universal 3D files.
May 9, 2016 · 5 min · Imran Rafique